Kaiser Glider
LIGHT 6

Kaiser Glider

  • ATK:
  • 2400

  • DEF:
  • 2200

  • View:
  • 4837




Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the Graveyard: Target 1 monster on the field; return that target to the hand.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 9, 2026
56± 8/ 100
Power Score
Intrinsic 55
Deck 56

Kaiser Glider — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 55 · Deck: 56.5 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Material body

Why it scores here

Kaiser Glider is a generic Level 6 LIGHT Dragon beater whose only real output is a graveyard trigger that returns one monster to the hand after it is destroyed. That is a tempo effect, not card advantage, and it only fires after the card has already been removed, so it converts a trade into a bounce rather than building a board. Its 2400 ATK and battle protection against same-ATK monsters earn little on their own, and the score comes mainly from being a clean, cheap, widely playable body across 22 archetypes.

Axis scores

Axis Score Evidence
Accessibility 45 Played in 44 sampled decks at about 1.16 copies each with no searcher or starter data, so drawability is inferred from deck presence (observed/inferred).
Combo & Conversion 35 No combo boards are recorded, so conversion rests on the text alone: a single bounce after destruction and no field build (inferred).
Resource Economy 40 The graveyard trigger returns a target to hand, which is tempo rather than advantage, and it costs nothing extra (verified from text).
Effect & Interaction 45 The bounce removes one opposing monster but only after this card is destroyed, so it is soft, conditional interaction (verified from text, inferred strength).
Material Utility 60 A clean Level 6 LIGHT Dragon body that remains usable as material, and its graveyard effect still works after being sent there (verified from text, inferred for material use).
Resilience & Flexibility 50 Battle protection applies only against same-ATK monsters, and the graveyard trigger is a single-zone effect that does not persist (verified from text).
Deck-Building Efficiency 75 Used at 1 to 2 copies with no garnet, lock or self-restriction, so it is cheap to run (observed from deck copies distribution).

Calculation

Weight profile: Single primary role (Board breaker / Going-second), no secondary blend. Intrinsic ≈ 55, Deck ≈ 56.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 6 LIGHT body with no ATK-based scoring dependence
  • Played across 22 distinct archetypes, so it is portable between homes
  • Low-cost to run at 1 to 2 copies with no restriction
  • Graveyard bounce gives a tempo answer to a monster that has already been destroyed

Weaknesses

  • Graveyard effect requires the card to be destroyed first, so it cannot act proactively
  • Bounce is tempo, not card advantage, and the opponent can replay the monster
  • Battle protection covers only same-ATK monsters
  • No combo or searcher evidence showing it as a starter or payoff

Counters / choke points

  • Negating its graveyard effect after destruction
  • Removing it with non-destruction effects such as banishment or control change before it dies
  • Monsters with ATK above 2400 that break it without triggering its protection

Best use

Board breaker and tempo beater in Blue-Eyes and Dragon-based decks, usually as a single copy. Decks: Blue-Eyes, Red-Eyes, Black Luster Soldier, Branded, Legendary Knight, Slime. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: cannot be destroyed by battle with a same-ATK monster; graveyard trigger returns one field monster to hand; Level 6 LIGHT Dragon, 2400 ATK, 2200 DEF, effect monster; Appears in 44 decks at 1.16 average copies, distinct archetypes 22
  • Observed: Blue-Eyes White Dragon co-occurs in 72.7% of sampled decks; Main deck placement in all 44 sampled decks, none in side
  • Inferred: Board breaker role from a graveyard bounce that fires after destruction; Material usability for Level 6 Xyz or Synchro lines from level and attribute; Accessibility is real, but starter and searched frequency is unknown without combo data
  • Data gaps: no combos supplied, so combo conversion and starter/material frequencies are text-only no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is inferred from the 44-deck sample only no banlist token; assumed 3 copies (unlimited) deck sample is small (44 decks), so partner percentages are noisy











https://metaduelist.com/
Top