LIGHT
6Kaiser Glider
ATK:
2400
DEF:
2200
View:
4837
Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the Graveyard: Target 1 monster on the field; return that target to the hand.
Kaiser Glider — Power Evaluation
Final Score: 56 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 56.5 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Material body
Why it scores here
Kaiser Glider is a generic Level 6 LIGHT Dragon beater whose only real output is a graveyard trigger that returns one monster to the hand after it is destroyed. That is a tempo effect, not card advantage, and it only fires after the card has already been removed, so it converts a trade into a bounce rather than building a board. Its 2400 ATK and battle protection against same-ATK monsters earn little on their own, and the score comes mainly from being a clean, cheap, widely playable body across 22 archetypes.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Played in 44 sampled decks at about 1.16 copies each with no searcher or starter data, so drawability is inferred from deck presence (observed/inferred). |
| Combo & Conversion | 35 | No combo boards are recorded, so conversion rests on the text alone: a single bounce after destruction and no field build (inferred). |
| Resource Economy | 40 | The graveyard trigger returns a target to hand, which is tempo rather than advantage, and it costs nothing extra (verified from text). |
| Effect & Interaction | 45 | The bounce removes one opposing monster but only after this card is destroyed, so it is soft, conditional interaction (verified from text, inferred strength). |
| Material Utility | 60 | A clean Level 6 LIGHT Dragon body that remains usable as material, and its graveyard effect still works after being sent there (verified from text, inferred for material use). |
| Resilience & Flexibility | 50 | Battle protection applies only against same-ATK monsters, and the graveyard trigger is a single-zone effect that does not persist (verified from text). |
| Deck-Building Efficiency | 75 | Used at 1 to 2 copies with no garnet, lock or self-restriction, so it is cheap to run (observed from deck copies distribution). |
Calculation
Weight profile: Single primary role (Board breaker / Going-second), no secondary blend. Intrinsic ≈ 55, Deck ≈ 56.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 6 LIGHT body with no ATK-based scoring dependence
- Played across 22 distinct archetypes, so it is portable between homes
- Low-cost to run at 1 to 2 copies with no restriction
- Graveyard bounce gives a tempo answer to a monster that has already been destroyed
Weaknesses
- Graveyard effect requires the card to be destroyed first, so it cannot act proactively
- Bounce is tempo, not card advantage, and the opponent can replay the monster
- Battle protection covers only same-ATK monsters
- No combo or searcher evidence showing it as a starter or payoff
Counters / choke points
- Negating its graveyard effect after destruction
- Removing it with non-destruction effects such as banishment or control change before it dies
- Monsters with ATK above 2400 that break it without triggering its protection
Best use
Board breaker and tempo beater in Blue-Eyes and Dragon-based decks, usually as a single copy. Decks: Blue-Eyes, Red-Eyes, Black Luster Soldier, Branded, Legendary Knight, Slime. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: cannot be destroyed by battle with a same-ATK monster; graveyard trigger returns one field monster to hand; Level 6 LIGHT Dragon, 2400 ATK, 2200 DEF, effect monster; Appears in 44 decks at 1.16 average copies, distinct archetypes 22
- Observed: Blue-Eyes White Dragon co-occurs in 72.7% of sampled decks; Main deck placement in all 44 sampled decks, none in side
- Inferred: Board breaker role from a graveyard bounce that fires after destruction; Material usability for Level 6 Xyz or Synchro lines from level and attribute; Accessibility is real, but starter and searched frequency is unknown without combo data
- Data gaps: no combos supplied, so combo conversion and starter/material frequencies are text-only no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is inferred from the 44-deck sample only no banlist token; assumed 3 copies (unlimited) deck sample is small (44 decks), so partner percentages are noisy






